The system cannot find the file specified.įile name: ‘, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’Īt (Void* pCorSig, Int32 cCorSig, RuntimeFieldHandleInternal fieldHandle, IRuntimeMethodInfo methodHandle, RuntimeType declaringType)Īt _PropertyType()Īt MS.(Int32 k, Object item, SourceValueState& svs)Īt MS.(Int32 k, Object newO, Object parent)Īt MS.(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropert圜hange)Īt MS.()Īt .Activate(Object item)Īt .AttachToContext(AttachAttempt attempt)Īt .MS.(Boolean lastChance)Īt MS.Run(Boolean lastChance)Īt MS.(Object arg)Īt MS.(Object sender, EventArgs e)Īt ()Īt ()Īt .SetLayoutSize()Īt .set_RootVisualInternal(Visual value)Īt ()Īt (Double requestedTop, Double requestedLeft, Double requestedWidth, Double requestedHeight)Īt (Boolean duringShow)Īt (Object booleanBox)Īt .OnStartup(Object sender, StartupEventArgs e) System.IO.FileNotFoundException: Could not load file or assembly ‘, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. To turn this feature off, remove the registry value. Note: There is some performance penalty associated with assembly bind failure logging. To enable assembly bind failure logging, set the registry value (DWORD) to 1. WRN: Assembly binding logging is turned OFF. (Exception from HRESULT: 0x80131040)įile name: ‘protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’Īt .Deserialize(Stream input, Platform platform, DeserializeSettings settings)Īt .c_Displa圜lass29.b_1e()Īt .DelegateResult.Execute(ActionExecutionContext context) The located assembly’s manifest definition does not match the assembly reference. System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies. I just stopped by Rick’s Game Stuff and noticed he released his Pre-Sequel editor yesterday.An exception was thrown (press Ctrl+C to copy):
As this is the first release, damage to your save files could occur. Some of you may already know, but I’m sure many don’t. Okay, first off, none of the Borderlands Games are VAC (Valve Anti-Cheat) enabled.Don’t use it if you don’t want to take that risk. Fast Travel tab is (obviously) missing, due to changes in how that’s handled. (Do a Google search Steam: VAC enabled games). If you are getting a reencode issue with revision 7, try loading the save in-game, and going to Options, Gameplay and turning Vehicle Steering to traditional.Fixed some reencode issues, if you encounter more, please comment this post.I have no idea if console (PS3, 360) formats/compression was changed at all, so that may be broken.Second off, even if they were VAC enabled, the Save Editor (Gibbed or Bordertool2 (for TPS)) still wouldn't trigger it since they only edit the saves, and don't change game play. Gibbed's BLTPS Save Editor is an open source tool for Borderlands: The Pre-Sequel, created by gibbed. This problem will be fixed in the next release. If you like this project please Consider supporting it’s author Patreon, Ko-fi, PayPal, or by using the Epic Support-A-Creator Tag 'GIBBED'. Descrioption: This is tool that lets you edit the contents of a save game of your choosing.
#Ps3 borderlands pre sequel save editor free#
If you encounter any problems (crashes, etc), feel free to comment this post. #BORDERLANDS THE PRE SEQUEL SAVE EDITOR HORIZON FREE# C:\Users\ UserName \Documents\My Games\Borderlands The Pre-sequel\WillowGame\SaveData\ User ID Number.
On Sunday, October 19th, 2014 at 2:04 am and is filed under Borderlands: The Pre-Sequel!. All characters Athena, Nisha, Wilhelm, Claptrap, Jack, Aurelia have level 70.ĭescription The game is completed for 100. Unique weapons, good items, and a lot of money. #BORDERLANDS THE PRE SEQUEL SAVE EDITOR HORIZON FREE#.